Sep 25, 2007, 08:07 AM // 08:07
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#202
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Ascalonian Squire
Join Date: Sep 2007
Guild: The Fergalicious [WoW]
Profession: R/E
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Quote:
There's two that cause Deep Wound
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HEH im sure 15 arrows stuck in ya would cause deep wound too
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Sep 25, 2007, 09:25 AM // 09:25
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#203
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by PureEvilYak
Oh really?
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vvvv
Quote:
Originally Posted by moriz
asuran scan and triple shot both have cast times. for triple shot, it's close to 2 seconds as it is a standard bow attack. therefore, you did not kill your target in 1 second.
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Ya, rly.
__________________
Stay Breezy
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Sep 25, 2007, 04:47 PM // 16:47
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#204
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Miss Mikame
HEH im sure 15 arrows stuck in ya would cause deep wound too
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Logically, yes. But personally I'm not surprised Anet decided that getting a deep wound from nearly twice your aggro bubble away was unbalanced.
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Sep 25, 2007, 05:24 PM // 17:24
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#205
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I am surprised, however, that they gave a deep wound to the spear.
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Sep 25, 2007, 06:22 PM // 18:22
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#206
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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Quote:
Originally Posted by Faer
Ya, rly.
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Hmm.... I wouldn't count Asuran Scan, as you can cast it before aggroing. And if you still consider it to count, well, you may as well see all preparations as part of the time as well, which renders every ranger DPS, and likely every other DPS calculation useless.
However, I must concede that from aggro to death, the damage probably lasted over a period of 3-5 seconds. However, the actual part where I did damage to my foe was between 1-2 seconds, which is a spike if I ever saw one.
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Sep 25, 2007, 09:58 PM // 21:58
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#207
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Ascalonian Squire
Join Date: Jun 2006
Location: Wolverhampton, West Midlands, England
Guild: Build Wars [gg]
Profession: R/
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Apoligies for not reading 11 pages of text, so forgive me if the following has already been mentioned.
Basing this next paragraph entirely on the title of the topic: 'Bows: are they underpowered?' The simple answer is, no.
Rangers get 5 types of bows (Recurve/Hornbow/Flatbow/Longbow/Shortbow) and none of those are particularly overpowered in any way. The concept is that while one bow may be good at one aspect of the game, the others are better at the other aspects.
Take the Flatbow for instance, being able to kill an Archer without even so much as stepping in their aggro bubble, yet alone take a single point of damage, is not by any means underpowered. Quite the opposite.
The Recurve Bow is probably the most robust due to its balanced refire rate and increased accuracy, which is probably what is hinted at underpowered because bows don't do as much damage as typical Warrior and Dervish weapons. The main reason for this is the general position of that Warriors and Dervishs are melee classes and must be next to targets to hit them. Granted you literally must be standing next to your target to hit them with the bow due to the natures of strafing and dodging, standing next to the proposed target isn't so bad. Shorter distance to travel is more hits.
Spears are overpowered, but that's only due to Agressive Refrain.
Even though bows damage aren't that high. The passive disruption of interupting key skills and posion on 3 or more targets makes up for that. I like the fact to be able to hit anyone I want without so much as moving. Also the fact that Rangers are technically invicible on splits (unless they venture too far forward and have Natural Stride killed by Freezing Gust) makes up for any underpoweredness bows may posess.
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Sep 26, 2007, 02:20 AM // 02:20
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#208
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by Riccari
Rangers get 5 types of bows (Recurve/Hornbow/Flatbow/Longbow/Shortbow) and none of those are particularly overpowered in any way. The concept is that while one bow may be good at one aspect of the game, the others are better at the other aspects.
Take the Flatbow for instance, being able to kill an Archer without even so much as stepping in their aggro bubble, yet alone take a single point of damage, is not by any means underpowered. Quite the opposite.
The Recurve Bow is probably the most robust due to its balanced refire rate and increased accuracy, which is probably what is hinted at underpowered because bows don't do as much damage as typical Warrior and Dervish weapons. The main reason for this is the general position of that Warriors and Dervishs are melee classes and must be next to targets to hit them. Granted you literally must be standing next to your target to hit them with the bow due to the natures of strafing and dodging, standing next to the proposed target isn't so bad. Shorter distance to travel is more hits.
Spears are overpowered, but that's only due to Agressive Refrain.
Even though bows damage aren't that high. The passive disruption of interupting key skills and posion on 3 or more targets makes up for that. I like the fact to be able to hit anyone I want without so much as moving. Also the fact that Rangers are technically invicible on splits (unless they venture too far forward and have Natural Stride killed by Freezing Gust) makes up for any underpoweredness bows may posess.
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You contradict yourself alot here. First you say bows have different properties for different situations, then you say you can kill things form way far away wit a flatbow, then you say that the recurve bow is the most accurate but you have to be standing right next to your target to hit it because of it moving and dodging so much, wich then negates the ability of being able to attack from afar, like warriors and dervishes cant. And the Flat bows rediculously high arc makes it even harder to hit your target form afar.
So based on this it really doesnt matter how far away you can shoot at a target, because you have to get right next to it to hit it if it moves. So trees are easy to kill; anything with legs and feet... good luck. (this is what you are saying)
Shorter distance to travel DOES NOT mean more hits, unless you are talking about how many of your shots actually strike the target, a bows refire rate doenst change no matter how close or far you are from your target.
Do you have ANY idea what passive means??? Nothing about the ranger is passive interuption. Passive means it just happens, you dont have to do crap or hit a skill or anything it just happens. Rangers DO NOT have a passive ability to interupt key skills. You have to have skill yourself to interupt some of the faster casting skills.
And for your poison/degen comment the answer is this.
Quote:
Originally Posted by Epinephrine
I agree that the bow has good interrupting capacity; I disagree that it's a particularly great degen spreader - in that it's not the bow that does that. Apply Poison can be used with anything, granted the bow and spear are the only ranged weapons, hence their usefulness in spreading conditions. The bow skills themselves are largely lousy at spreading conditions, with the exception of crippling shot, and there are only two conditions that can be "spread" via preparations, one can be used with any weapon, bleeding can be spread either via Melandru's Arrows or Barbed Arrows. How often do you see bleeding being spread that way though?
Bows can inflict daze, cripple, bleeding, burning (via elites) and poison (via elite bow attack, or via apply poison for any weapon); daze and burning aren't spreadable, cripple is only via an elite, posion can be spread via apply poison by anyone.
Given how strong condition removal is, and the heal party-type skills that have become prominent (LoD, paragon skills etc.) spreading degen isn't really that strong - sure, it can help, but you are handing out heals to some extent versus condition removal, and the pressure is easily handled by most any team - I don't buy that it's particularly great.
Every other weapon can deep wound, all but hammers can bleed and cripple, only bows, daggers and spears give viable dazes really, unless you use Awe with a hammer, burning can be delivered by spears in a non-elite manner, Poison can be done via apply poison by any X/R, or by bows and daggers, weakness by hammers and axes (and any melee weapon via melee attacks), blind by hammers and daggers, hammers and daggers can KD, as can melee weapons via melee attack skills.
So, in the age of pressure via conditions being handled more easily and condition handling skills being buffed, which is handier - spreading a bit of degen or the ability to deep wound/knockdown? I get why bows don't have a deepwound - it'd make spiking with them so nasty, but paragons have deep wound at a range, and the assassins have gotten a ton of deep wound delivery systems.
To me, the condition argument doesn't wash. I'll agree that they disrupt effectively - that's certainly true. Distracting/Savage are what allows the bow to function in essence. Back before LoD and various other pressure relief skills spreading poison was powerful, now it's ok. Giving up an elite to spread bleeding is unlikely, and barbed arrows is simply inferior to apply poison.
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Last edited by Wild Karrde; Sep 26, 2007 at 10:01 AM // 10:01..
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Sep 26, 2007, 09:53 AM // 09:53
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#209
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Ascalonian Squire
Join Date: Sep 2007
Guild: The Fergalicious [WoW]
Profession: R/E
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Quote:
Originally Posted by Epinephrine
I am surprised, however, that they gave a deep wound to the spear.
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Exactly. its not hard to belive seeing as some people can pop arrows off
at ripping speeds. if you apply it to GW F then Assasins Critical eye skill And
Rangers Power Shot or Pin down
Right in the butt and you couldnt walk.
Ouch
but unfortunately that doesnt work with programming.
Quote:
The passive disruption of interupting key skills and posion on 3 or more targets makes up for that
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True but I do find Skill interuption with a bow to be more difficult with a bow.
daggers are much better for that i reckon, no travel time.
Gess im not "Pro" enough - more practice i guess archery is a fine art and
im pretty sure you can get an archers degree.
This is a good Thread though
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Sep 26, 2007, 09:17 PM // 21:17
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#210
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Desert Nomad
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Quote:
Originally Posted by Wild Karrde
Do you have ANY idea what passive means??? Nothing about the ranger is passive interuption. Passive means it just happens, you dont have to do crap or hit a skill or anything it just happens. Rangers DO NOT have a passive ability to interupt key skills. You have to have skill yourself to interupt some of the faster casting skills.
And for your poison/degen comment the answer is this.
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psst look at [skill]choking gas[/skill] before you make that comment
passive ranger interrupter=Practiced Stance->Choking Gas->whatever else in most cases, dropped Practiced Stance for something else if you want...
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Sep 27, 2007, 12:35 AM // 00:35
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#211
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by zling
psst look at [skill]choking gas[/skill] before you make that comment
passive ranger interrupter=Practiced Stance->Choking Gas->whatever else in most cases, dropped Practiced Stance for something else if you want...
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Psst its still not passive; you had to put the preparation on in the first place. and what are the chances of you hitting your target at the right time to interupt it or something near it without an IAS or something speeding up the slow refire rate. Its all chance then. And by your logic the daze from BHA is passive.... its not you had to shoot the enemy with BHA in the first place to daze it. something passive is permanent. Chocking Gas and daze from BHA are not permanent. I know you can permanantly keep chocking gas up, but its still you having to use two skills to do it which means its not passive, Plus it can be interupted, something passive cant cause its always there. kthxbye
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Oct 24, 2007, 01:06 AM // 01:06
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#212
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Ascalonian Squire
Join Date: Sep 2007
Guild: The Fergalicious [WoW]
Profession: R/E
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Wowza How stupid of me, Lol i use that skill all the time.
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Oct 24, 2007, 06:11 PM // 18:11
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#213
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Frost Gate Guardian
Join Date: May 2007
Guild: [GoD]
Profession: R/
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I am absolutely going to go crazy if I see one more person bringing up the argument of 'Rangers have lots of utility + interrupts and need to spread conditions' THIS ARGUMENT IS MUTE!!!!!! (not correct/valid)
because OTHER CLASSES CAN DO THE SAME, paragons can apply Deep Wound for heavens sake, from a distance!, furthermore they can apply every single condition rangers can with the exception of poison.
Conclusion:
1.Give the rangers some sort of damage buff
OR
2.Give the other classes less conditions so rangers become more exclusive
Also rangers are NOT used in high-end pvp, all the the other classes are.
Everyone who says they are are talking about minor exceptions or are lying.
Period.
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Oct 24, 2007, 06:15 PM // 18:15
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#214
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Pericles
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There's no class (maybe except Mesmer) that can interrupt as good as Ranger.
Dis shot, savage shot, chocking gas, Distrupting Shot, BHA...
But nice going, comparing Ranger to Paragon, broken class #1.
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Oct 24, 2007, 06:17 PM // 18:17
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#215
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by Pericles
Also rangers are NOT used in high-end pvp, all the the other classes are.
Everyone who says they are are talking about minor exceptions or are lying.
Period.
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you are dumb.
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Oct 24, 2007, 07:17 PM // 19:17
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#216
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: [iDum]
Profession: R/E
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Quote:
Originally Posted by Pericles
Also rangers are NOT used in high-end pvp, all the the other classes are.
Everyone who says they are are talking about minor exceptions or are lying.
Period.
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Ummm... lol? Ever heard of RaO?
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Oct 24, 2007, 07:23 PM // 19:23
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#217
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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And Cripshot.
And Burning Arrow.
Heck, even Escape rangers probably get used somewhere...
Archers are very strong skirmishers.
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Nov 14, 2007, 11:35 AM // 11:35
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#218
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Ascalonian Squire
Join Date: Sep 2007
Guild: The Fergalicious [WoW]
Profession: R/E
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Ive packed lotsa practice into my interupt build.
last game i played we had me the ranger an monk and 2 warriors. Monk heals, The warriors tank it out and im sittn there poppn of shots and interupting every other skill.
Let me tell you that is a wicked combination.
Theres nothing more fun than seeing your enimies spaz out cos they cant do anything useful.
pfff try to tell me that bows are under powered
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Nov 14, 2007, 01:49 PM // 13:49
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#219
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Pre-Searing Cadet
Join Date: Sep 2007
Guild: Phat Lewters
Profession: R/E
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Quote:
Originally Posted by cataphract
Why is a KD from any type of bow ridiculous? I mean, arrows fired from a longbow have enough kinetic energy to pierce armor and knock a target down. All I'm saying that a skil, elite one to keep it balanced, requiring a longbow or a hornbow could have KD. We all ready have Pin Down that basically says it will hit a target in the leg or foot and cripple it. A KD skill would hit on the chest. It's a simple matter of RL physics.
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There's a law in physics saying that you can not PRODUCE energy, only CONVERT it. Which means you'd have to use enough power to knock yourself down, if you wan't to knock your opponent down by pure kinetic energy.
In many Hollywood movies you see people fly, being hit by bullets from a gun. This is not possible, and it's a mere film trick.. There's not enough potential energy, that you can convert to kinetic. Sure there is a recoil.. But I don't see many people being knockdowned by that
But there's lot's of other ways to knockdown with a bow - as mentioned.
In my opinion there should be a crippeling bow attack, which when it hit a moving target, would knock him down for a brief period of time. Might do some bonus damage and be an elite?
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Dec 10, 2007, 05:03 PM // 17:03
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#220
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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Bows underpowered? Not really. In PvP they are not supposed to be a damage-dealing class, but a general utility class. The Ranger's PvP specialisms are degen (burning arrow/apply poison mostly), interrupts and snares (Cripshot et al). In PvE, well... if you think bows are underpowered there you've obviously never seen a Splinter Barrager at work :P
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